The 2001 Magic: The Gathering Seventh Edition release with the Nightmare (150★) foil card, a powerful black creature sought after by TCG collectors.
Nightmare
2001 • Magic: The Gathering • Seventh Edition
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Description
The 2001 Seventh Edition release from Magic: The Gathering remains a cornerstone for collectors building comprehensive sets. This entry, card number 150★, features the iconic Nightmare creature, a black Horse that has become a staple in the game's history. The foil treatment adds a distinct shimmer that appeals to enthusiasts looking to enhance their collection with high-quality parallels. Nightmare is defined by its unique mechanical identity, where its power and toughness scale dynamically based on the number of Swamps controlled by its owner. This interaction makes it a versatile piece for players and collectors who appreciate strategic depth alongside aesthetic value. The card's design reflects the classic aesthetic of early 2000s Magic releases, with Carl Critchlow's artwork setting the tone for this era of the trading card game. For those dedicated to completing the Seventh Edition set, acquiring the 150★ Nightmare foil is a significant milestone. Whether you are focused on finishing your base set or expanding your library of foil treasures, this card offers a tangible connection to one of the most influential years in Magic history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nightmare
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Carl Critchlow
Card Stock
English
Foil
{5}{B}
Creature — Nightmare Horse
* / *
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
