The 2001 Magic: The Gathering Seventh Edition uncommon card, Sustainer of the Realm (#52). This white Angel creature offers versatile gameplay with flying and a defensive block ability.
Sustainer of the Realm
2001 • Magic: The Gathering • Seventh Edition
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Description
Sustainer of the Realm is a white Angel creature card from the 2001 Magic: The Gathering Seventh Edition release. As card number 52 in the 7ED set, this Uncommon rarity piece features artwork by Mark Zug and serves as a staple for collectors building complete sets. The card boasts a mana value of 4 and enters the battlefield with the iconic Flying ability, allowing it to evade most non-archery defenses. Beyond its aerial advantage, this card provides a unique defensive utility that appeals to strategic players. Whenever an opponent attempts to block this Angel, it gains a temporary +0/+2 boost until the end of the turn, making it a resilient presence in combat. This mechanic encourages dynamic gameplay, rewarding players who position their creatures effectively. For enthusiasts of the Magic: The Gathering trading card game, adding this release to a collection preserves a piece of early 2000s TCG history. The Seventh Edition is renowned for its clean design and accessibility, making cards like Sustainer of the Realm highly sought after by completists. Whether you are focused on completing the base set or appreciating the card's elegant rules text, this product represents a solid addition to any serious collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Sustainer of the Realm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Mark Zug
Card Stock
English
{2}{W}{W}
Creature — Angel
2 / 3
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying Whenever this creature blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
