The 2008 Magic: The Gathering Shadowmoor release card Gleeful Sabotage (SHM 116) is a green sorcery designed to remove opposing artifacts or enchantments.
Gleeful Sabotage
2008 • Magic: The Gathering • Shadowmoor
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$0.26
Description
As a common sorcery with a mana value of two, this card offers a straightforward yet effective answer to persistent non-creature permanents. Its primary ability allows the player to destroy a target artifact or enchantment, providing essential board control in decks that rely on green mana acceleration. What distinguishes Gleeful Sabotage within the Shadowmoor expansion is its Conspire mechanic. This keyword ability adds significant strategic depth by allowing players to tap two untapped creatures that share a color with the spell. When activated, this action copies the spell, enabling the caster to choose a new target for the additional instance. This dual-target potential makes the card highly versatile, allowing it to remove multiple threats in a single turn or execute complex combos that leverage the Conspire trigger. The design reflects the set's theme of subversion and clever tactics, rewarding players who build cohesive tribal or mono-color strategies. Gleeful Sabotage represents the type of interactive spell that keeps games engaging by giving players tools to disrupt their opponents' plans. Whether used in casual play or competitive environments, this card remains a staple for those building green decks focused on artifact removal and enchantment hate. The card’s efficiency and the added flexibility of the Conspire mechanic ensure it remains relevant among fans of the game. For those looking to complete their Shadowmoor collection or expand their library with reliable removal spells, this card is an excellent addition to any Magic: The Gathering enthusiast's inventory.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Gleeful Sabotage
Game
Magic: The Gathering
TCG Attributes
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Common
Todd Lockwood
Card Stock
English
{1}{G}
Sorcery
G
Card Text
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Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)








