The Magic: The Gathering Shadowmoor set with the Prison Term foil card. This uncommon white enchantment from 2008 offers strategic control for your deck.
Prison Term
2008 • Magic: The Gathering • Shadowmoor
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Description
Within this set, the Prison Term card (number 18) stands out as a versatile white enchantment designed to disrupt opponent strategies. As an Aura with a mana cost of {1}{W}{W}, it provides immediate board control by preventing a target creature from attacking, blocking, or using activated abilities. Collectors of Magic: The Gathering trading cards often seek out the Shadowmoor foil treatment for its reflective finish, which adds visual depth to the card's design. This uncommon card serves as a foundational piece for players building competitive white decks or those looking to complete the full Shadowmoor set. The card's mechanics allow you to attach the enchantment to any creature an opponent controls when it enters the battlefield, making it a dynamic tool in long games. For investors and hobbyists alike, the Shadowmoor series remains a significant chapter in Magic history, marking a shift in color philosophy and artwork style. The Prison Term foil card represents a key component for those interested in the strategic evolution of the game. Whether you are a seasoned collector or new to the hobby, adding this card to your collection connects you to a pivotal era of Magic: The Gathering design and gameplay.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Prison Term
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Zoltan Boros & Gabor Szikszai
Card Stock
English
Foil
{1}{W}{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Clear out the cell. Bring in the next prisoner.
