The 2008 Magic: The Gathering Shadowmoor card Tattermunge Witch (220). A versatile red-green Uncommon Goblin Shaman designed for strategic gameplay and set completion.
Tattermunge Witch
2008 • Magic: The Gathering • Shadowmoor
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Price History
$0.12
Description
The Tattermunge Witch, designated as card number 220 in the 2008 Magic: The Gathering Shadowmoor expansion, stands as a notable addition for enthusiasts of the game's extensive history. Produced by Wizards of the Coast, this Uncommon creature card features the artwork of Warren Mahy and introduces players to a unique red-green hybrid mana strategy within the Shadowmoor block. As a Goblin Shaman, the Tattermunge Witch serves a specific tactical role in the trading card game. Its ability allows players to empower blocked creatures by granting them increased power and the trample ability until the end of the turn. This mechanic encourages aggressive playstyles and provides flexibility in combat scenarios, making it a functional piece for decks seeking to maximize damage output through board presence. The card's dual-color identity reflects the complex world-building and artistic direction that defined the Shadowmoor era, appealing to those who appreciate the narrative depth and mechanical innovation of that period. Collectors often seek out cards from the Shadowmoor set due to its distinctive aesthetic and the strategic diversity it offers. The Tattermunge Witch represents the intricate design philosophy of Magic: The Gathering, where every card contributes to the broader ecosystem of gameplay and lore. Whether you are building a thematic deck, completing your Shadowmoor collection, or simply admiring the card's design, this piece offers a tangible connection to the game's rich heritage. Understanding the nuances of cards like the Tattermunge Witch enhances the overall collecting experience. It is not just a token of gameplay but a piece of collectible history that reflects the evolution of Magic: The Gathering. For investors and hobbyists alike, focusing on the set's identity and the card's mechanical contribution provides a solid foundation for appreciation. The Shadowmoor set remains a significant chapter in the game's timeline, and cards within it continue to resonate with players who value strategic depth and artistic cohesion. By examining the specific attributes of the Tattermunge Witch, collectors can better understand its place within the Shadowmoor expansion. The card's rarity as an Uncommon influences its availability and desirability among set builders. Its role as a Goblin Shaman ties it to the broader tribal themes present in Magic: The Gathering, offering a gateway to explore more cards within that lineage. This context helps collectors make informed decisions about which pieces to acquire and how they fit into their broader collecting goals. Ultimately, the Tattermunge Witch is a testament to the enduring appeal of Magic: The Gathering. It invites collectors to delve into the game's mechanics, lore, and artistic expression. Whether for personal enjoyment, strategic utility, or long-term collection building, this card offers a meaningful addition to any enthusiast's library. Exploring the Shadowmoor set through cards like this one allows collectors to engage with the game's history and appreciate the craftsmanship that goes into each release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tattermunge Witch
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Warren Mahy
Card Stock
English
{1}{R/G}
Creature — Goblin Shaman
2 / 1
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.







