The Tattermunge Witch is an uncommon foil creature from the 2008 Shadowmoor set, featuring a unique red and green hybrid mana cost and powerful combat abilities.
Tattermunge Witch
2008 • Magic: The Gathering • Shadowmoor
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Description
The Tattermunge Witch, numbered 220 in the Shadowmoor expansion, is a distinct uncommon foil card from the 2008 Magic: The Gathering trading card game. Designed by Warren Mahy, this Goblin Shaman creature operates with a versatile red and green hybrid mana cost, making it a flexible addition to multi-color decks. As a 2/1 creature, its primary value lies in its activated ability, which allows the controller to enhance blocked creatures by granting them +1/+0 power and the trample keyword until the end of the turn. Collectors often seek this card for its intricate foil treatment and its role within the Shadowmoor block's dark fantasy aesthetic. The card's mechanics encourage strategic gameplay, particularly in formats where board control and combat tricks are essential. For those building a comprehensive Shadowmoor collection, the Tattermunge Witch represents a key piece of the set's diverse creature lineup. Its hybrid color identity appeals to players who enjoy the complexity of dual-color strategies, while the foil finish adds a layer of visual appeal prized by finishers and completists. This card remains a notable entry for enthusiasts tracking the evolution of Magic's creature mechanics and set design during this era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tattermunge Witch
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Warren Mahy
Card Stock
English
Foil
{1}{R/G}
Creature — Goblin Shaman
2 / 1
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
