The versatile Jund Charm from Magic: The Gathering's 2008 Shards of Alara expansion. This three-color instant offers multiple strategic effects for collectors and players alike.
Jund Charm
2008 • Magic: The Gathering • Shards of Alara
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Price History
$0.19
Description
The Jund Charm, designated as card number 175 in the 2008 Shards of Alara expansion, stands as a testament to the intricate design philosophy of Magic: The Gathering. Released by Wizards of the Coast, this uncommon instant card requires a mana cost of one black, one red, and one green mana, making it a staple for players utilizing the Jund color identity. The card's unique ability allows the controller to choose one of three distinct effects, providing significant versatility in gameplay situations. Collectors often appreciate this card for its multifaceted utility, which includes exiling a player's graveyard, dealing two damage to each creature on the battlefield, or placing two +1/+1 counters on a target creature. This flexibility has kept the Jund Charm relevant across various formats and deck archetypes over the years. For enthusiasts of the Shards of Alara block, the Jund Charm represents a key piece of the set's narrative regarding the convergence of the five Alaran shards. As the shards merge, the card reflects the intense interplay between the colors of black, red, and green. Whether you are building a competitive deck or simply expanding your Magic: The Gathering collection, this card offers both aesthetic appeal and functional depth.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Jund Charm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Brandon Kitkouski
Card Stock
English
{B}{R}{G}
Instant
B, G, R
Card Text
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Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
Jund pulses with raw energy, waiting for shamans to shape it into useful form.







