The 1998 Magic: The Gathering card Primal Rage (112) from the Stronghold expansion. This uncommon enchantment enhances your board presence by granting trample to your controlled creatures.
Primal Rage
1998 • Magic: The Gathering • Stronghold
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$6.83
Description
The 1998 release Primal Rage, designated as card number 112 in the Stronghold expansion, offers a distinct strategic advantage for Green mana enthusiasts. Created by artist Brian Snõddy, this uncommon enchantment card is designed to support aggressive strategies by altering how your creatures interact with opponents during combat. Primal Rage functions as a potent force multiplier on the battlefield. By casting this card for its mana cost, you ensure that every creature you control gains the trample ability. This keyword allows excess combat damage to flow past blocked creatures and directly impact the opposing player or planeswalker. For collectors who appreciate the tactical depth of early Magic: The Gathering design, this card exemplifies the power of simple, high-impact effects that defined the game's early years. The Stronghold set remains a cornerstone for many collectors due to its rich lore and iconic card designs. Primal Rage fits seamlessly into the Green mana color identity, providing a reliable boost to any deck focused on large, resilient creatures. Its enduring appeal lies in its straightforward utility and the powerful board state it creates, making it a memorable piece for those who study the evolution of the Trading Card Game. Whether you are building a nostalgic collection or simply admire the strategic elegance of early Magic: The Gathering, this card holds a special place in the lore of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Primal Rage
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Brian Snõddy
Card Stock
English
{1}{G}
Enchantment
G
Card Text
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Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.













