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About This Card

The 1994 Magic: The Gathering card Death Ward (Card #16) from the Summer Magic / Edgar set. A foundational white instant used for creature regeneration.

Death Ward

1994 • Magic: The Gathering • Summer Magic / Edgar

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Product Overview

Description

Death Ward is a white Instant card from the 1994 Magic: The Gathering release known as the Summer Magic / Edgar set. Identified as Card Number 16, this Common rarity card was designed by Mark Poole and carries the SET code SUM. As a one-mana spell, it remains a fundamental tool for players managing life totals and board presence during early game turns. The primary function of this card is to regenerate a target creature. In the context of Magic: The Gathering's mechanics, regeneration creates a shield that prevents the creature from being destroyed by damage or destruction effects for the turn. This utility makes it a staple for white-based decks looking to preserve key assets against black removal or combat damage. Its low mana cost allows it to be played alongside other spells, providing immediate protection without disrupting the player's resource curve. Collectors of vintage trading card games often seek out cards from the Summer Magic / Edgar set due to its historical significance in the game's early development. Its simple artwork and clear rules text reflect the design philosophy of 1994, where clarity and utility were prioritized in card creation. For those building a comprehensive collection of Magic: The Gathering history, acquiring this card provides a tangible connection to the game's first year of release. It is a perfect addition for enthusiasts who appreciate the evolution of card mechanics and the foundational spells that defined early competitive play. Whether for archival purposes or casual gameplay, Death Ward stands as a reliable component of the white mana ecosystem from the mid-90s. The enduring appeal of this card lies in its simplicity and effectiveness. It demonstrates how basic spells can have a significant impact on the flow of the game. By keeping a creature on the battlefield, players can maintain pressure on their opponents while conserving their own life points. This strategic depth is what continues to attract new and veteran players to the hobby, making cards like Death Ward relevant decades after their initial printing.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1994

Series

Summer Magic / Edgar

Card Number

#16

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Death Ward

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

Mark Poole

Material

Card Stock

Language

English

Mana cost

{W}

Type

Instant

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Regenerate target creature.

Magic: The Gathering and related names, images, symbols, and marks are trademarks or copyrights of Wizards of the Coast LLC. SuperCatch is an independent marketplace and is not affiliated with, endorsed by, or sponsored by Wizards of the Coast. Some Magic reference content is unofficial Fan Content under the Wizards of the Coast Fan Content Policy. Full attribution.

FAQ

Frequently Asked Questions

What is the mana cost of Death Ward?

Death Ward has a converted mana cost of one white mana ({W}), making it an affordable spell to cast in the early stages of a game.

Which set did Death Ward originally appear in?

This card was first printed in the 1994 Summer Magic / Edgar expansion, serving as a common instant in the original Magic: The Gathering lineup.

How does the regeneration mechanic work on this card?

Regeneration creates a replacement effect that prevents a creature from being destroyed by damage or "destroy" effects for the remainder of the turn, often tapping it instead.

Cards Named Death Ward

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