Death Ward (Ice Age #19), a classic white Instant from Magic: The Gathering's 1995 Ice Age expansion, offering vital creature protection.
1995 • Magic: The Gathering • Ice Age
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.18 | Guide Estimate | +5.9% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
Death Ward stands as a fundamental defensive tool within the Magic: The Gathering trading card game, specifically originating from the Ice Age set released in 1995. As card number 19 in the Ice Age expansion, this white Instant card is valued by collectors and players for its straightforward yet powerful utility. The card costs a single white mana to cast and provides the ability to regenerate a target creature, preventing it from being destroyed by damage or destruction effects during a turn. This mechanic is crucial for maintaining board presence and surviving unexpected removal spells. Designed by artist Harold McNeill, the card embodies the harsh, frozen aesthetic of the Ice Age block, where survival is often a matter of resource management and tactical foresight. Collectors who focus on vintage Magic sets often seek out original printings of cards like Death Ward to complete their Ice Age collections or to build nostalgic decks that reflect the game's early design philosophy. The simplicity of its effect highlights the elegance of early card design, where clear rules and immediate impact defined the gameplay experience. For investors and hobbyists, cards from the Ice Age era represent a significant chapter in TCG history. The Death Ward card serves as a reminder of the strategic depth available in casual and constructed formats even in the game's formative years. Whether you are looking to add a piece of Magic history to your collection or simply appreciate the iconic artwork and rules text of this era, this card offers a tangible connection to the roots of the game.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Death Ward
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Harold McNeill
Card Stock
English
{W}
Instant
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Regenerate target creature.
"Sometimes, a soul is not ready to complete its journey to the next world." —Halvor Arenson, Kjeldoran Priest
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