The Green Ward card from the 1994 Summer Magic / Edgar set, card number 20 in the Magic: The Trading Card Game. A key early white mana enchantment.
Green Ward
1994 • Magic: The Gathering • Summer Magic / Edgar
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Description
The Green Ward card, designated as number 20 in the 1994 Summer Magic / Edgar set, represents a foundational element of early Magic: The Gathering gameplay. Released as part of the Magic: The Gathering trading card game's expansion history, this enchantment card serves as a critical defensive tool for players utilizing white mana strategies. Its design and mechanics reflect the strategic depth established during the game's inaugural years, offering collectors a tangible connection to the formative era of competitive card gaming. As an Aura enchantment with a mana cost of one white mana, Green Ward provides protection to the creature it enchants. This effect shields the enchanted creature from green-based interactions, a vital countermeasure in the early meta where green creatures and spells posed significant threats. The card's rules text ensures that this protective effect does not cause the Aura itself to be removed, allowing it to remain on the battlefield as long as it remains attached to a valid target. This durability made it a staple in many early white-based decks, providing reliable defense against a wide array of green threats. Collectors value cards like Green Ward for their historical significance within the Magic: The Gathering universe. Whether you are a long-time player reminiscing about early tournament experiences or a new collector delving into the game's rich lore, this card offers a glimpse into the strategic foundations that continue to influence Magic today. The card's simplicity and effectiveness make it a beloved piece for those interested in the game's mechanical development and historical context. By examining the details of cards like Green Ward, collectors can appreciate the intricate design and strategic ingenuity that define the Magic: The Gathering experience. This card stands as a testament to the enduring appeal of the game, bridging the gap between its early days and its current status as a global phenomenon.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Green Ward
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.
FAQ
Frequently Asked Questions
What does the Green Ward card do in Magic: The Gathering?
Green Ward is an Aura enchantment that gives the enchanted creature protection from green. This means the creature cannot be targeted by green spells or abilities, damaged by green sources, or blocked by green creatures. The Aura itself remains on the battlefield even if the protection would normally cause it to be removed.
What set is Green Ward from and when was it released?
Green Ward is card number 20 from the Summer Magic / Edgar set, which was released in 1994.
Why is the Summer Magic / Edgar set significant to collectors?
The Summer Magic / Edgar set holds a special place in Magic: The Gathering history due to its limited distribution and subsequent removal from circulation. Cards from this set are highly sought after by collectors for their rarity and historical importance in the game's evolution.
Cards Named Green Ward
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