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Reference artwork · details may differ from this copy
About This Card

The 1997 Tempest expansion features Chill as card number 56, a blue Enchantment that alters game mechanics by increasing the cost of red spells.

Chill

1997 • Magic: The Gathering • Tempest

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Market Value
Raw/Ungraded Market: $3.46
Updated 1 day ago
Based on TCGplayer Market (reference)Check Price Guide

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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 10, 2026

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Product Overview

Description

Created by artist Greg Simanson, this card is identified by the set code TMP and serves as a foundational piece for builders focusing on the Tempest block. The card’s gameplay effect centers on manipulating the mana cost of red spells, requiring opponents to pay an additional {2} to cast them. This mechanical influence makes it a relevant card for collectors interested in the strategic depth of the game's early eras. Collectors often seek this card for its role in the Tempest set's design and its interaction with red mana strategies. The card’s mana value of 2 and its single blue mana cost make it accessible and easy to integrate into various decks. While the flavor text references the wizard Ertai, the primary appeal for many lies in its functional impact on gameplay and its place within the broader Magic: The Gathering lore. Whether you are looking to complete a set, add to your library of classic cards, or explore the strategic nuances of the Tempest era, this card offers a tangible connection to the game's rich history. The enduring popularity of early expansions ensures that cards like Chill remain significant for both casual players and serious collectors alike. Exploring the Tempest set reveals the intricate design choices that defined Magic: The Gathering in the late 1990s. Chill stands out not just for its mechanical effect but for its contribution to the set's overall identity. For those interested in the evolution of card design and strategy, this card provides a clear example of how early mechanics were developed and refined.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1997

Series

Tempest

Card Number

#56

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Chill

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Uncommon

Artist

Greg Simanson

Material

Card Stock

Language

English

Mana cost

{1}{U}

Type

Enchantment

Color

U

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Red spells cost {2} more to cast.

"Temper, temper." —Ertai, wizard adept

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FAQ

Frequently Asked Questions

What is the mana cost of the Tempest Chill card?

The Tempest Chill card has a mana cost of {1}{U}, meaning it requires one generic mana and one blue mana to cast.

What effect does Chill have on gameplay?

Chill is an Enchantment that forces opponents to pay {2} more to cast red spells, impacting their resource management.

Who illustrated the Tempest Chill card?

The artwork for the Tempest Chill card was created by Greg Simanson.

Cards Named Chill

Explore cards with this name across sets and editions. Check each card’s details before choosing a version.