The 2000 World Championship Decks release of Chill offers collectors a unique glimpse into early Magic strategy, featuring an uncommon enchantment that disrupts red spells.
Chill
2000 • Magic: The Gathering • World Championship Decks 2000
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 10, 2026
Description
The 2000 World Championship Decks set provides a fascinating window into the strategic evolution of Magic: The Gathering during its formative years. Within this collection, the card Chill (cataloged as tvdl60sb) stands out as an uncommon enchantment designed specifically to interact with the game's red mana mechanics. Introduced in the WC00 set, this piece is valued by enthusiasts for its role in demonstrating how blue-based strategies could effectively counter aggressive red decks. Mechanically, Chill functions by imposing an additional cost on red spells, requiring casters to pay two extra mana to execute their red magic. This subtle disruption highlights the intricate balance of the early game's rule sets and the creative problem-solving that defined the era. The card retains its original design integrity, preserving the typographic style and layout conventions established during the late 1990s and early 2000s. For collectors focused on set completion, this card represents a crucial component of the World Championship Decks series, which served as a direct reflection of top-tier competitive play at the time. The artwork by Greg Simanson adds visual context to the card's identity, though the primary collector appeal lies in its historical significance within the Magic: The Gathering timeline. As a member of the blue color identity, Chill exemplifies the tactical depth available to players who prioritized control and disruption. Whether you are building a comprehensive archive of the World Championship Decks or exploring the strategic roots of modern Magic gameplay, this card offers a tangible connection to the game's rich heritage. It serves as an educational tool for understanding mana management and spell interaction, making it relevant for both seasoned veterans and new students of the game's history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Chill
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Greg Simanson
Card Stock
English
{1}{U}
Enchantment
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Red spells cost {2} more to cast.
"Temper, temper." —Ertai, wizard adept
FAQ
Frequently Asked Questions
What does the Chill card do in gameplay?
Chill is an enchantment that increases the mana cost of red spells by two additional mana, making them more difficult to cast. This mechanic allows blue players to disrupt red strategies by forcing opponents to pay more resources for their red magic.
Is this card from the World Championship Decks set?
Yes, this version is from the 2000 World Championship Decks set, identified by the set code WC00 and card number tvdl60sb. It was produced to reflect the actual decks used in the 2000 World Championship tournament.
Who illustrated the artwork for this card?
The artwork for this version of Chill was created by Greg Simanson. His style contributed to the visual identity of the early World Championship Decks releases, which are highly regarded for their historical accuracy and design.
Cards Named Chill
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