The 1997 Tempest expansion with Magic: The Gathering's Insight card. This uncommon enchantment offers strategic value for players and collectors alike.
Insight
1997 • Magic: The Gathering • Tempest
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Description
Released in 1997 as part of the Tempest block, Insight (Card 68) remains a notable inclusion in Magic: The Gathering history. Illustrated by Ron Chironna, this uncommon enchantment features a mana cost of two generic and one blue mana. The card’s effect allows the controller to draw a card whenever an opponent casts a green spell, creating a dynamic interaction that rewards strategic deck construction. For collectors, this card serves as a tangible piece of the early Magic era, representing the intricate card design and mechanical depth that defined the game's foundational years. Whether you are a historian of the format or a player seeking to understand the evolution of blue enchantments, Insight offers a glimpse into the strategic possibilities of the late 90s. The card's enduring presence in the Tempest set highlights its importance to both competitive play at the time and modern collectors interested in the game's artistic and mechanical development. It stands as a key component for those studying the interplay between color identities and card advantage mechanics during this pivotal period of Magic's expansion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Insight
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Ron Chironna
Card Stock
English
{2}{U}
Enchantment
U
Card Text
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Whenever an opponent casts a green spell, you draw a card.
"We can fight with you or against you. After my day, I'd prefer the former." —Gerrard of the *Weatherlight*
