The 1999 Magic: The Gathering Classic Sixth Edition Insight card, an uncommon blue enchantment with strategic blue mana value.
Insight
1999 • Magic: The Gathering • Classic Sixth Edition
No Listings Available
No listings available right now.
Price History
Description
Released in 1999 as part of the Classic Sixth Edition, the Insight card (6ED #75) remains a recognizable name among Magic: The Gathering enthusiasts. This uncommon blue enchantment features a mana cost of {2}{U} and offers a unique defensive utility: it allows you to draw a card whenever an opponent casts a green spell. Designed by Ron Chironna, the card reflects the artistic style of the late 90s TCG era while providing a mechanical advantage for players who anticipate their opponent's color choices. For collectors, Insight represents a specific moment in the game's history, bridging the gap between early limited sets and the broader Standard format. Its straightforward text box and clear blue identity make it a staple for those studying the evolution of card design in Magic: The Gathering. Whether you are building a vintage collection or simply appreciate the strategic depth of early expansions, this card offers both historical context and gameplay relevance. The product identity is firmly rooted in the 6ED set code, ensuring authenticity for those who value precise set attribution in their cataloging.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Insight
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ron Chironna
Card Stock
English
{2}{U}
Enchantment
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever an opponent casts a green spell, you draw a card.
"We can fight with you or against you. After my day, I'd prefer the former." —Gerrard of the *Weatherlight*
