The Mogg Flunkies card from the 2015 Tempest Remastered set offers collectors a nostalgic piece of Magic: The Gathering history featuring Brom's iconic goblin artwork.
Mogg Flunkies
2015 • Magic: The Gathering • Tempest Remastered
No Listings Available
No listings available right now.
Price History
Description
The Mogg Flunkies card, designated as number 145 in the 2015 Tempest Remastered set, remains a staple for Magic: The Gathering collectors. This Common creature card features the distinctive artwork of Brom, whose style defined the aesthetic of the original Tempest era. As a Goblin with a mana cost of one red mana, it serves as a versatile piece for players and completists alike. The card's unique restriction prevents it from attacking or blocking alone, adding a layer of strategic depth to the creature's identity within the game. For those building collections focused on the Tempest Remastered expansion, this card number is a key component of the complete set. The enduring appeal of this release lies in its faithful reproduction of beloved mechanics and visual themes from the late 1990s. Collectors often seek out individual cards like this to fill gaps in their Tempest Remastered binders or to appreciate the historical significance of the set's design.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Mogg Flunkies
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Brom
Card Stock
English
{1}{R}
Creature — Goblin
3 / 3
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This creature can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
