The Ghitu Encampment foil card from Magic: The Gathering's 2007 Tenth Edition set is a flexible red mana source that can also function as a creature.
Ghitu Encampment
2007 • Magic: The Gathering • Tenth Edition
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$1.02
Description
Ghitu Encampment, identified by card number 353★ in the Tenth Edition set, offers Magic: The Gathering players a dual-purpose resource. Released in 2007 under the 10E set code, this uncommon land provides reliable red mana generation while introducing a unique mechanical flexibility that appeals to strategic deck builders. As a basic land, the card enters the battlefield tapped, meaning it cannot produce mana in the turn it is played. However, its primary function is straightforward: tapping the card adds one red mana to your pool, supporting aggressive strategies and spell casting. The card’s distinctive feature lies in its secondary ability. By paying one generic mana and one red mana, you can activate a transformation that turns Ghitu Encampment into a 2/1 red Warrior creature with first strike. This transformation lasts until the end of the turn, allowing it to block incoming attacks or deal early combat damage before being returned to its land state. This dual nature makes Ghitu Encampment a staple in red-based decks where board presence and mana efficiency are paramount. The foil finish, illustrated by artist John Avon, adds a layer of visual appeal for collectors who appreciate the aesthetic variations within the Tenth Edition release. Collectors of Magic: The Gathering trading cards often seek out specific foil treatments from this era due to their nostalgic value and the set's widespread popularity. For investors and hobbyists alike, the Tenth Edition remains a cornerstone of the Magic: The Gathering catalog. Its balanced design and accessible power level ensure that cards like Ghitu Encampment remain relevant across various gameplay formats. Whether you are building a competitive deck or curating a collection of rare artifacts from 2007, this card represents a classic example of Wizards of the Coast’s design philosophy during that period. The interplay between its land and creature states provides tactical depth, making it a valuable addition to any serious collection of trading card game memorabilia.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Ghitu Encampment
Game
Magic: The Gathering
TCG Attributes
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Uncommon
John Avon
Card Stock
English
Foil
Land
Card Text
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This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)














