Ghitu Encampment is a 1999 red land card from the Urza's Legacy expansion, notable for its ability to transform into a creature.
Ghitu Encampment
1999 • Magic: The Gathering • Urza's Legacy
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Description
Ghitu Encampment is a foundational red land card from the 1999 Urza's Legacy expansion in the Magic: The Gathering trading card game. Identified by card number 141 in the set, this uncommon land provides essential mana generation for decks focused on the red color identity. The card is designed to offer strategic versatility, allowing players to adapt their board state during gameplay. As a land card with a mana value of zero, Ghitu Encampment enters the battlefield tapped, requiring one turn to produce its primary resource. Once activated, it adds one red mana to the player's pool. However, its defining feature is its secondary ability: for one generic mana and one red mana, the land can transform into a 2/1 red Warrior creature with first strike until the end of the turn. Crucially, it remains a land while in this creature form, preserving its identity as a resource generator even while contributing to combat. This dual functionality makes Ghitu Encampment a valuable component for collectors and players alike. It appeals to those who appreciate cards that offer both mana acceleration and unexpected tactical options. The card's design reflects the innovative mechanics introduced during the Urza block era, showcasing how lands could interact dynamically with the game board. Collectors often seek this card to complete their Urza's Legacy set or to add unique land interactions to their Magic: The Gathering library. Its enduring presence in the game highlights the creative depth of the 1999 release. For enthusiasts of the trading card game, Ghitu Encampment represents a clever intersection of utility and strategy, embodying the spirit of the Urza's Legacy expansion.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Ghitu Encampment
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Don Hazeltine
Card Stock
English
Land
Card Text
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This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)












