Ghitu Encampment is card number 141 from Magic: The Gathering's 1999 Urza's Legacy expansion, featuring a versatile red land that can transform into a warrior.
Ghitu Encampment
1999 • Magic: The Gathering • Urza's Legacy
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Description
Ghitu Encampment, identified as card number 141, is a notable uncommon land card from the 1999 Magic: The Gathering expansion Urza's Legacy. Designed by artist Don Hazeltine, this card belongs to the red color identity and offers a unique mechanical twist for collectors and players alike. Unlike standard lands that simply produce mana, Ghitu Encampment allows its owner to sacrifice its land status to become a 2/1 red Warrior creature with first strike. This transformation persists until the end of the turn, providing flexibility in combat scenarios while still retaining its land type. The card enters the battlefield tapped, requiring careful timing for its initial mana production. For enthusiasts of the Urza's Legacy set, this card represents a clever design choice that blends resource generation with temporary offensive capability. It remains a favorite among those who appreciate the strategic depth and historical context of late 1990s Magic: The Gathering releases. Collectors often seek this card for its distinctive ability and its role in the broader Urza's Saga storyline. Whether for building vintage decks or completing a Urza's Legacy collection, Ghitu Encampment stands out for its dual nature. The card's enduring appeal lies in its ability to surprise opponents and add variety to red mana bases. Its status as an uncommon in a highly sought-after set makes it a staple for serious collectors of the format.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Ghitu Encampment
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Don Hazeltine
Card Stock
English
Land
Card Text
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This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
