Persuasion is a blue Aura enchantment from Magic: The Gathering's 2007 Tenth Edition, offering a strategic way to take control of an opponent's creature.
Persuasion
2007 • Magic: The Gathering • Tenth Edition
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Description
Persuasion is a blue Aura enchantment found in the 2007 Tenth Edition of Magic: The Gathering. Carrying the card number 95, this uncommon card is designed for players who enjoy strategic manipulation of the board state. With a mana cost of three generic mana and two blue mana, Persuasion requires a significant investment to cast, reflecting its powerful effect on the battlefield. As an Aura, Persuasion must be attached to a target creature when cast. Once attached, the controller of the Aura gains complete control over that creature for as long as the enchantment remains on the battlefield. This mechanic allows players to turn the opponent's aggression against them, using their own powerful creatures to attack or block. The flavor text, "There's no telling what an accomplished mage might collect," adds a touch of whimsy to the card's strategic purpose, hinting at the arcane nature of magic and influence. The card's straightforward yet impactful design makes it a memorable part of the set's history. For those building decks in formats where this card is legal, Persuasion offers a unique interaction that can shift the momentum of a game. Its ability to neutralize a key threat while gaining a new asset makes it a compelling choice for blue-based control strategies. Whether you are a seasoned player or new to the game, Persuasion represents a classic example of Magic's deep strategic possibilities.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Persuasion
Game
Magic: The Gathering
TCG Attributes
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Uncommon
William O'Connor
Card Stock
English
{3}{U}{U}
Enchantment — Aura
U
Card Text
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
There's no telling what an accomplished mage might collect.










