The 2007 Magic: The Gathering Tenth Edition Persuasion (95★) foil uncommon card, a powerful enchantment designed to control the battlefield.
Persuasion
2007 • Magic: The Gathering • Tenth Edition
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Description
The Persuasion card from the 2007 Magic: The Gathering Tenth Edition release offers collectors a classic example of blue mana strategy. Listed as card number 95★, this uncommon enchantment—Aura is a staple for players seeking board control in the Commander format. The foil treatment adds a distinct shimmer to the card, enhancing its visual appeal for those who appreciate the aesthetic finish alongside its gameplay utility. As part of the foundational Tenth Edition set, this card serves as a cornerstone for new and veteran collectors alike, representing a pivotal era in the trading card game's history. For investors and hobbyists, the Tenth Edition remains a highly recognized and sought-after set, making individual cards like Persuasion valuable additions to any collection. The combination of its strategic value and the prestige of the 10E brand ensures that this card remains relevant in both casual play and the broader collector community. Whether you are building a themed deck or expanding your Magic: The Gathering portfolio, this foil version provides a tangible connection to one of the game's most iconic expansions. Its enduring design and functional mechanics make it a timeless piece for enthusiasts who value both history and gameplay.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Persuasion
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
William O'Connor
Card Stock
English
Foil
{3}{U}{U}
Enchantment — Aura
U
Card Text
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
There's no telling what an accomplished mage might collect.
