The 1994 Magic: The Gathering card Diabolic Machine (card 101) from The Dark set. This artifact creature offers unique gameplay potential for vintage enthusiasts.
1994 • Magic: The Gathering • The Dark
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.87 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Diabolic Machine, identified as card number 101, originates from the 1994 release of Magic: The Gathering's The Dark expansion. Created by Anson Maddocks, this piece stands as a distinct component of the DRK set code, representing the early design philosophy of the game. As an artifact construct, it introduces mechanical depth that appeals to collectors interested in the foundational eras of trading card games. The card features a mana cost of seven, positioning it as a significant investment of resources during play. Its type line defines it as an Artifact Creature with the Construct subtype, blending mechanical and creature mechanics in a way that was innovative for its time. The power and toughness of 4/4 provide a substantial presence on the battlefield, requiring strategic management to protect. A defining feature of Diabolic Machine is its ability to regenerate. For a cost of three mana, the creature can return to play after being destroyed, offering resilience that collectors and players appreciate. This regeneration mechanic allows for extended utility, making it a memorable inclusion in vintage collections. The flavor text, attributed to Sevti Mukul from The Fall of Alsoor, adds narrative weight, describing the relentless nature of the construct amidst battle. Collectors of Magic: The Gathering often seek out cards from The Dark set due to their historical significance in shaping the game's mechanics and lore. Diabolic Machine represents this era's focus on artifact interactions and creature durability. Whether you are building a vintage deck or curating a set of classic artifacts, this card offers both aesthetic and functional value. The Dark set remains a cornerstone for those studying the evolution of Magic: The Gathering. Cards like Diabolic Machine highlight the creative risks taken during the game's formative years. By understanding the role of artifact creatures in this expansion, collectors gain insight into the strategic diversity that defines the hobby. This card serves as a tangible link to 1994, preserving the legacy of early game design for future generations of players and historians alike.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Diabolic Machine
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Anson Maddocks
Card Stock
English
{7}
Artifact Creature — Construct
4 / 4
Abilities, attacks, oracle text, and flavor text printed on the card.
{3}: Regenerate this creature.
"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." —Sevti Mukul, *The Fall of Alsoor*
FAQ
Diabolic Machine has a total mana cost of seven. This high cost reflects its status as a powerful Artifact Creature that requires significant resource allocation to cast.
The artwork for Diabolic Machine was created by Anson Maddocks.
By paying three mana, you may regenerate Diabolic Machine. This allows the creature to return to play if it would be destroyed, providing strategic resilience during gameplay.
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