Amrou Seekers is a white Kithkin Rebel creature card from the 2006 Time Spiral expansion, identified by card number 2. This product represents a key piece of Magic: The Gathering history for set builders.
Amrou Seekers
2006 • Magic: The Gathering • Time Spiral
No Listings Available
No listings available right now.
Price History
Description
Amrou Seekers, numbered 2 in the Time Spiral expansion, is a fundamental white creature card released by Wizards of the Coast in 2006. As a Kithkin Rebel with a mana cost of {2}{W}, this card offers a distinct gameplay identity within the Magic: The Gathering trading card game ecosystem. Its primary mechanical trait allows it to evade blocking unless the defender controls artifact or white creatures, creating unique strategic interactions for players and collectors alike. For collectors, this product holds significance as part of the Time Spiral set, a major release that revisited the game’s lore and mechanics. Whether you are building a complete Time Spiral collection or seeking specific creature types, Amrou Seekers is an essential component for serious Magic: The Gathering fans. By focusing on catalog accuracy and collector needs, we help enthusiasts locate the pieces they need to complete their collections. This card remains a staple for those interested in the white mana color pie and the Kithkin tribe lore. ## Sources
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Amrou Seekers
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Quinton Hoover
Card Stock
English
{2}{W}
Creature — Kithkin Rebel
2 / 2
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This creature can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
