Chameleon Blur, card 192 from the 2006 Magic: The Gathering Time Spiral set. This foil common instant provides strategic defensive options for collectors and players.
2006 • Magic: The Gathering • Time Spiral
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.35 | Guide Estimate | +20.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 14, 2026
Chameleon Blur holds a distinct place in the Magic: The Gathering Time Spiral expansion, released in 2006 by Wizards of the Coast. As card number 192 in the set, this Common instant card features a striking Foil finish that appeals to collectors seeking both aesthetic and functional value. The card costs three generic mana and one green mana to cast, resulting in a mana value of four. Its primary effect allows players to prevent all damage that creatures would deal to them for the duration of the turn, offering a crucial defensive tool in gameplay scenarios. Designed by artist Anthony S. Waters, Chameleon Blur embodies the strategic depth of the Time Spiral era. Collectors often seek this card to complete their Time Spiral sets or to utilize its specific mechanic in various formats. The card's green color identity aligns it with nature-themed strategies, while its straightforward rules text makes it accessible to new players. For those interested in Magic: The Gathering trading card game history, this 2006 release represents a significant period of design innovation.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Chameleon Blur
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Anthony S. Waters
Card Stock
English
Foil
{3}{G}
Instant
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Prevent all damage that creatures would deal to players this turn.
"Sometimes the best plan is neither fighting nor running." —Freyalise
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