The Deep-Sea Kraken is a rare creature card from the 2006 Time Spiral expansion, featuring a distinctive Suspend mechanic and high mana cost.
Deep-Sea Kraken
2006 • Magic: The Gathering • Time Spiral
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Description
Deep-Sea Kraken is a rare creature card identified as number 56 in the Time Spiral expansion, released by Wizards of the Coast in 2006. This Magic: The Gathering trading card features a mana value of 10, requiring seven generic mana and three blue mana to cast. As a Kraken subtype, it boasts a power and toughness of 6/6, offering significant board presence for players who can manage its resource requirements. The card is notable for its unique mechanics, including the ability to be cast via the Suspend system. By paying {2}{U}, players can exile the card with time counters, removing one at the start of each upkeep. When an opponent casts a spell while the card is suspended, an additional counter is removed, accelerating its arrival. This design encourages strategic interaction, allowing the Kraken to enter the battlefield with haste and unblockable status. The card's complex interplay between cost, timing, and effect makes it a compelling addition to any Magic: The Gathering collection. Understanding the nuances of the Suspend mechanic is key for both casual play and competitive strategies involving this powerful blue creature.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Deep-Sea Kraken
Game
Magic: The Gathering
TCG Attributes
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Rare
Christopher Moeller
Card Stock
English
{7}{U}{U}{U}
Creature — Kraken
6 / 6
U
Card Text
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This creature can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.
