Detainment Spell, card #12 from the 2006 Magic: The Gathering Time Spiral expansion. This white Enchantment-Aura offers strategic control by disabling activated abilities.
2006 • Magic: The Gathering • Time Spiral
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.26 | Guide Estimate | +4% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Detainment Spell occupies a distinct role within the 2006 Time Spiral set for Magic: The Gathering players seeking reliable interaction. As card number 12, this white card functions as an Enchantment-Aura with a mana cost of just one white mana, making it an accessible tool for early-game board control. Its primary effect allows the controller to prevent an enchanted creature from using its activated abilities, effectively neutralizing key threats without destroying the permanent itself. Detainment Spell exemplifies the set's design philosophy of offering powerful, versatile responses through simple, efficient mana investment. By attaching to a target creature, it disrupts opponent strategies that rely on repeated ability triggers, providing a crucial layer of defense in various game formats. Collectors of Magic: The Gathering often value cards from the Time Spiral era for their intricate rules interactions and historical significance in the game's evolution. This card remains a staple for those who appreciate strategic depth and efficient resource management. Whether building a control-oriented deck or expanding a personal collection of rare and vintage TCG cards, Detainment Spell represents a timeless piece of gaming history. Its enduring utility and iconic status within the Time Spiral block continue to make it a sought-after addition for enthusiasts of the trading card game.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Detainment Spell
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Darrell Riche
Card Stock
English
{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
FAQ
Detainment Spell is classified as an Enchantment-Aura in Magic: The Gathering. It requires one white mana to cast and attaches to a target creature.
This card stops the enchanted creature from activating its abilities. It can also be attached to a new target creature by paying {1}{W}.
Detainment Spell appears in the Time Spiral set, released in 2006. It is card number 12 and is printed as a Common rarity.
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