The 2006 Magic: The Gathering Time Spiral Detainment Spell, a common white aura enchantment that restricts creature abilities.
Detainment Spell
2006 • Magic: The Gathering • Time Spiral
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Description
Released in 2006 as part of the Time Spiral expansion, the Detainment Spell is a white Enchantment — Aura card designated as number 12 in the set. This common card, illustrated by Darrell Riche, allows players to attach to a target creature and prevent that creature from activating its abilities. The card’s ability can be reattached by paying one white mana and one generic mana, offering strategic control over opponent’s creatures. Collectors of Magic: The Gathering trading card game cards often seek this card to complete their Time Spiral collections or to utilize its unique interaction in casual and competitive formats. As a staple of the white mana color identity, it represents a key tactical option from Wizards of the Coast’s popular era. Whether you are building a deck or expanding your TCG library, this card provides a distinct mechanical effect that has resonated with players for years.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Detainment Spell
Game
Magic: The Gathering
TCG Attributes
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Common
Darrell Riche
Card Stock
English
{W}
Enchantment — Aura
W
Card Text
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Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
