The 2006 Magic: The Gathering Time Spiral foil Knight of the Holy Nimbus (#26) is an uncommon card featuring unique regeneration mechanics for set completion.
Knight of the Holy Nimbus
2006 • Magic: The Gathering • Time Spiral
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Description
Released in 2006 as part of the Time Spiral expansion, the Knight of the Holy Nimbus stands out among Magic: The Gathering collectors for its distinct mechanical identity. As card number 26 in the set, this uncommon foil features a mana cost of {W}{W} and represents a white Human Rebel Knight creature. The card is notable for its rules text, which grants the creature the ability to regenerate itself once per turn, effectively preventing destruction. Additionally, it possesses the flanking ability, reducing the power and toughness of blocking creatures that lack flanking by -1/-1. For players who enjoy strategic depth, the card includes a unique restriction allowing only opponents to activate its non-regeneration ability. This print, illustrated by Wayne England, captures the artistic style of the Time Spiral era while offering tangible gameplay utility. Collectors often seek this foil version to complete their Time Spiral sets or to add a versatile white creature to their collections. The combination of its foil treatment and unique rules makes it a memorable piece for enthusiasts of the game's history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Knight of the Holy Nimbus
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Wayne England
Card Stock
English
Foil
{W}{W}
Creature — Human Rebel Knight
2 / 2
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
