The 2006 Time Spiral expansion features Paradise Plume as card number 260. This uncommon artifact card offers flexible mana production and life gain for Magic: The Gathering players.
Paradise Plume
2006 • Magic: The Gathering • Time Spiral
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$0.20
Description
Released in 2006 as part of the Time Spiral expansion, Paradise Plume occupies card number 260 within the Magic: The Gathering trading card game. Designed by Wayne England, this uncommon artifact card provides strategic versatility through its unique color-based mechanics. The card's design reflects the aesthetic and thematic elements characteristic of the Time Spiral era, appealing to both players and collectors who appreciate the game's rich history. Paradise Plume functions as a flexible resource generator. Upon entering the battlefield, the controller selects a color, which then influences the card's ongoing effects. Whenever a player casts a spell of that chosen color, the controller has the option to gain one life, offering a defensive benefit during gameplay. Additionally, the card can be tapped to produce one mana of the selected color, providing essential ramp or color fixing in various deck builds. This dual capability makes it a notable inclusion for those interested in the strategic depth of Magic: The Gathering. For collectors, the Time Spiral set holds a significant place in the game's legacy. Cards from this era are often sought after for their nostalgic value and the innovative mechanics they introduced. Paradise Plume, with its straightforward yet effective design, represents the accessible yet strategic nature of the game. Whether for completing a collection or enhancing a library, this card remains a relevant piece of the Time Spiral narrative.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Paradise Plume
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Wayne England
Card Stock
English
{4}
Artifact
Card Text
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As this artifact enters, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color.
A last wisp of paradise in a fallen world.









