The Magic: The Gathering Time Spiral Pentarch Ward card is a 2006 common Aura enchantment that provides strategic protection and card advantage.
2006 • Magic: The Gathering • Time Spiral
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 4, 2026
Released in 2006 as card number 33 in the Time Spiral set, Pentarch Ward is a white Enchantment — Aura within the Magic: The Gathering trading card game. Created by artist Dany Orizio, this common card exemplifies the design philosophy of the era, focusing on flexible resource management and defensive utility. The card features a mana cost of {2}{W} and a mana value of 3, fitting into the white mana color identity. Its primary function revolves around protecting a single creature, making it a staple for players seeking to preserve their board presence against specific threats. The gameplay mechanics of Pentarch Ward are defined by its versatility. Upon entering the battlefield, the controller chooses a color, granting the enchanted creature protection from that chosen color. This effect ensures the creature cannot be targeted, blocked, or damaged by sources of that specific color, while cleverly allowing the Aura itself to remain attached. Additionally, the card provides a significant value proposition by allowing the player to draw a card when it enters play. This dual benefit of immediate card advantage and lasting protection makes it a compelling piece for collectors who appreciate strategic depth in common-rarity cards. For Magic: The Gathering enthusiasts, collecting cards from the Time Spiral expansion offers a glimpse into a pivotal moment in the game's history. Pentarch Ward stands out as a functional and historically significant card, appealing to those who build collections based on gameplay utility and set completeness. The card’s straightforward yet effective design continues to resonate with players who value reliable defensive options in their decks. Whether you are a seasoned collector or new to the hobby, this card represents a solid addition to any Magic: The Gathering collection, offering both aesthetic appeal and mechanical interest. The Time Spiral set remains a favorite among fans for its cohesive theme and high-quality production. Pentarch Ward, with its clear rules text and impactful ability, serves as an excellent example of the set's commitment to meaningful card interactions. Collectors often seek out such cards to complete their sets or to appreciate the artistic and mechanical contributions of the era. Its enduring presence in the game's history highlights the timeless appeal of well-designed cards that enhance the overall gaming experience.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Pentarch Ward
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Dany Orizio
Card Stock
English
{2}{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
FAQ
Pentarch Ward has a mana cost of {2}{W}, requiring two generic mana and one white mana to cast. This results in a total mana value of 3, placing it in the lower-to-mid range of casting costs for enchantments.
When Pentarch Ward enters the battlefield, you choose a color. The enchanted creature gains protection from that color, meaning it cannot be targeted, blocked, dealt damage, or enchanted by sources of that color. Importantly, this protection does not remove the Aura itself from the battlefield.
Collectors appreciate Pentarch Ward for its strategic versatility and role in the Time Spiral set. Its ability to provide both card draw and conditional protection makes it a mechanically interesting common card that adds value to collections focused on gameplay utility and set completeness.
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