This rare foil Spike Tiller card is a distinct artifact from the 2006 Time Spiral expansion, valued by Magic: The Gathering collectors for its unique mechanics and finish.
Spike Tiller
2006 • Magic: The Gathering • Time Spiral
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Description
The Spike Tiller foil card from the Time Spiral set offers a unique glimpse into Magic: The Gathering's complex creature designs. Released in 2006, this card serves as a key piece for collectors focusing on the Spike tribal theme. As a rare card numbered 218 in the Time Spiral set, it features a distinctive foil treatment that enhances its visual appeal and collectibility. Spike Tiller is a Creature — Spike with a mana cost of {3}{G}{G}. Its abilities allow it to enter the battlefield with three +1/+1 counters, which can then be distributed to other creatures or lands. This versatility makes it a strategic asset in gameplay and a fascinating subject for those studying the evolution of card mechanics during this era. For investors and hobbyists alike, owning a copy of Spike Tiller provides a tangible connection to a pivotal year in Magic history. The combination of its rare status and the enduring popularity of the Spike archetype ensures its place in any serious collection. Whether you are completing the Time Spiral set or building a specialized Spike deck, this card represents a significant addition to your portfolio.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Spike Tiller
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Tony Szczudlo
Card Stock
English
Foil
{3}{G}{G}
Creature — Spike
0 / 0
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from this creature: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
