The Giant Oyster is card number 22 in the Timeshifted subset of Magic: The Gathering's 2006 Time Spiral set, featuring a unique control mechanic.
2006 • Magic: The Gathering • Time Spiral • Timeshifted
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$0.24
The Giant Oyster holds the number 22 in the Timeshifted subset of Magic: The Gathering's 2006 Time Spiral set. Originally printed in earlier expansions, these Timeshifted cards were reprinted with a distinctive silver border to signify their return to the game. This card is a blue creature with a mana cost of two generic mana and two blue mana, resulting in a mana value of four. It enters the battlefield with zero power and three toughness. The card's design focuses on board control and disruption. Its activated ability allows a player to tap it to prevent a target tapped creature from untapping during its controller's next untap step. While this effect persists, a -1/-1 counter is placed on that creature at the beginning of each of the caster's draw steps. Once the Giant Oyster leaves the battlefield or becomes untapped, all -1/-1 counters are removed from the affected creature. This mechanic makes it a versatile tool for controlling the battlefield in limited formats. Collectors often seek out Time Spiral products to complete the Timeshifted subset, which is highly regarded for its nostalgic value. The card was illustrated by Nicola Leonard, whose work contributes to the set's distinct aesthetic. As a key piece for Magic: The Gathering trading card game enthusiasts, it represents a specific era of design philosophy that emphasized complex interactions.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Giant Oyster
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Special
Nicola Leonard
Card Stock
English
{2}{U}{U}
Creature — Oyster
0 / 3
U
Abilities, attacks, oracle text, and flavor text printed on the card.
You may choose not to untap this creature during your untap step. {T}: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.