The details of the 2006 Magic: The Gathering Time Spiral Timeshifted Leviathan, a high-mana blue creature card featuring distinct gameplay mechanics.
Leviathan
2006 • Magic: The Gathering • Time Spiral • Timeshifted
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Description
Released in 2006 as part of the Time Spiral expansion, the Leviathan card (number 23) is a standout addition for Magic: The Gathering collectors. This card belongs to the Timeshifted subset, which features reprints of popular cards from earlier sets with updated art styles, offering a unique way to experience classic gameplay. The creature is a formidable 10/10 blue Leviathan with a mana cost of five generic and four blue mana, making it a significant investment of resources to cast. Gameplay revolves around a complex upkeep mechanic that ties the creature's stability to your island count. At the beginning of each upkeep, you may sacrifice two Islands to untap it; if you do not, it remains tapped and cannot attack. This design creates a dynamic strategic choice, rewarding players who can maintain a robust land base. The card also possesses trample, allowing excess damage to bypass blockers. For collectors, this piece represents a key era in the game's design philosophy, blending high-impact stats with intricate resource management. It serves as a compelling subject for those interested in the evolution of blue creature strategies and the aesthetic direction of the Timeshifted subset.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Leviathan
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Special
Mark Tedin
Card Stock
English
{5}{U}{U}{U}{U}
Creature — Leviathan
10 / 10
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample This creature enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature. This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
