The Frantic Purification card from Magic: The Gathering's 2002 Torment set. Card #6 is a white Instant featuring the unique Madness mechanic.
Frantic Purification
2002 • Magic: The Gathering • Torment
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Description
Frantic Purification is a white Instant card from Magic: The Gathering's Torment set, released in 2002. Identified as card number 6, this piece of collector memorabilia showcases a distinct gameplay mechanic that was central to the set's strategic depth. The card allows players to destroy a target enchantment, providing a necessary answer to persistent magical effects on the battlefield. Its mana cost of {2}{W} and mana value of 3 make it an accessible removal option for white-aligned decks. The defining feature of this card is the Madness ability, which offers an alternative way to cast the spell. If a player discards Frantic Purification, they may choose to cast it for its reduced Madness cost of {W} or let it go to the graveyard. This dual functionality adds a layer of tactical decision-making to the game, rewarding players who can manage their hand size effectively. The flavor text hints at the high-stakes nature of the Torment block, noting that madness ultimately leads to either clarity or death. Collectors of Magic: The Gathering often seek out cards from the Torment set due to its innovative design and thematic consistency. Artist Mark Brill contributed to the visual identity of this release, helping to define the aesthetic of this era. As a common card, Frantic Purification is an important piece for completing the Torment set and understanding the evolution of card design in the early 2000s. It remains a recognizable name among enthusiasts of the Magic: The Gathering trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Frantic Purification
Game
Magic: The Gathering
TCG Attributes
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Common
Mark Brill
Card Stock
English
{2}{W}
Instant
W
Card Text
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Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
By definition, madness ends in one of two ways: clarity . . . or death.






