The 2002 Magic: The Gathering Torment expansion with this foil version of card #6, Frantic Purification. This white Instant features the powerful Madness mechanic for strategic gameplay.
Frantic Purification
2002 • Magic: The Gathering • Torment
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Description
The Magic: The Gathering trading card game continues to captivate collectors and players alike, with the 2002 Torment expansion remaining a significant chapter in the franchise's history. Among these innovations was the Madness mechanic, which allowed players to cast spells from their graveyard under specific conditions, adding a dynamic element to card discard strategies. Card #6 in the Torment set, Frantic Purification, stands out as a staple white Instant. Designed by Mark Brill, this foil variant adds a touch of prestige to any collection, appealing to both players seeking functional pieces and collectors who value the aesthetic finish. The card’s ability to destroy target enchantments makes it a versatile tool in decks focused on disruption and control, while its Madness cost provides an alternative casting option that can turn a discarded card into a timely answer. Collectors of Magic: The Gathering often seek out specific cards from the Torment set to complete their libraries or build themed collections. The foil treatment of Frantic Purification enhances its visual appeal, making it a desirable addition for those who appreciate the craftsmanship of early 2000s card production. Whether you are looking to bolster your gameplay options or expand your catalog of rare and uncommon cards, this release offers a compelling piece of Magic history. The enduring popularity of the Torment set ensures that cards like Frantic Purification remain relevant and sought after by the community.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Frantic Purification
Game
Magic: The Gathering
TCG Attributes
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Common
Mark Brill
Card Stock
English
Foil
{2}{W}
Instant
W
Card Text
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Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
By definition, madness ends in one of two ways: clarity . . . or death.






