The 1998 Unglued expansion with Bureaucracy card #14. This blue mana enchantment offers a humorous twist on game mechanics for Magic: The Gathering enthusiasts.
1998 • Magic: The Gathering • Unglued
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$2.99
Released in 1998 as part of the Unglued set, Bureaucracy card #14 represents a playful departure from standard Magic: The Gathering design principles. As an enchantment, this card challenges players with its unique mechanics rather than traditional combat or resource management. The card requires participants to process a queue of previously added actions during the upkeep phase, adding a layer of administrative complexity to the game. This mechanic forces players to manage a sequence of simple physical or verbal actions, creating a chaotic and memorable experience at the table. Collectors often seek this card to complete the Unglued set or to add a functional, albeit unconventional, card to their library. For investors and hobbyists alike, Unglued cards hold a special place in Magic history due to their innovative and often humorous approach to gameplay. Bureaucracy stands out for its clever wordplay and mechanical twist. It remains a favorite among collectors who appreciate the deeper lore and design history of the Magic: The Gathering universe.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Bureaucracy
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Mark Zug
Card Stock
English
{3}{U}{U}
Enchantment
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").