The whimsical Clam-I-Am card from the 1998 Magic: The Gathering Unglued expansion. This unique creature card brings humor and strategy to your collection.
Clam-I-Am
1998 • Magic: The Gathering • Unglued
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Description
The Clam-I-Am card from the 1998 Magic: The Gathering Unglued expansion offers collectors a unique glimpse into the game's experimental side. As a common creature card bearing the number 19, this piece stands out for its playful design and humorous mechanics that diverge from standard tournament play. Clam-I-Am, with its distinct mana cost and ability to influence die rolls, exemplifies this innovative approach. Collectors often seek out cards from this set to complete their Unglued collections or to add a touch of whimsy to their Magic: The Gathering displays. For investors and hobbyists alike, the Clam-I-Am card represents a fun and accessible entry point into the Unglued series. Its enduring appeal lies in its ability to bring laughter and creativity to the tabletop experience, making it a cherished addition to any Magic: The Gathering enthusiast's library. Whether you are a long-time player or a newcomer to the hobby, this card offers a delightful connection to the game's history and its willingness to experiment.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Clam-I-Am
Game
Magic: The Gathering
TCG Attributes
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Common
Randy Elliott
Card Stock
English
{2}{U}
Creature — Clamfolk
2 / 2
U
Card Text
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If you roll a 3 on a six-sided die, you may reroll that die.
The Clams down in Clamville All scootered and skittled— "The three is no more!" The Clam fiddler fiddled.
