The history and gameplay of Double Dip, card number 3 from Magic: The Gathering's 1998 Unglued expansion.
Double Dip
1998 • Magic: The Gathering • Unglued
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Description
Double Dip, designated as card number 3 in the 1998 Unglued expansion, stands as a humorous staple within Magic: The Gathering's history. Released by Wizards of the Coast, the Unglued set was designed specifically to parody traditional competitive mechanics, offering players a lighthearted alternative to standard formats. This white Instant card allows a player to gain life from an opponent, reflecting the set's whimsical approach to the game's core rules. For collectors of Magic: The Gathering trading cards, Unglued holds a special place in the catalog due to its unique design language and non-legal status in most tournaments. The card's common rarity makes it accessible to hobbyists looking to complete the full Unglued subset or explore the brand's experimental era. Understanding the context of Unglued helps collectors appreciate why this card remains a favorite for those interested in the evolution of TCG design and humor. Whether you are building a comprehensive collection of Wizards of the Coast releases or focusing on the Unglued series, Double Dip represents a fun and recognizable piece of the franchise's identity. The card's rules text invites interaction between players, embodying the social and playful spirit that Unglued aims to capture. As you examine this product, consider how it fits into the broader narrative of Magic: The Gathering's creative experiments during the late 1990s.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Double Dip
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
D. Alexander Gregory
Card Stock
English
{4}{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
In a duel and taking a lickin' . . .
