The 1998 Magic: The Gathering Unglued card Gerrymandering. This Uncommon sorcery offers unique gameplay mechanics and distinctive art by Doug Chaffee.
Gerrymandering
1998 • Magic: The Gathering • Unglued
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$0.38
Description
Designed by Doug Chaffee, this card captures the humor and unpredictability of the Unglued expansion, which was created specifically to push the boundaries of the game's standard format. As a green mana spell with a mana cost of {2}{G}, it requires three total mana to cast, positioning it as a mid-game disruption tool that forces players to react to chaotic board states. Gerrymandering functions by exiling all lands currently on the battlefield. It then redistributes those lands back to players, but with a twist: each player receives a random subset of the exiled lands equal to the count they originally controlled. This mechanic creates a unique shuffle effect that can drastically alter land bases and strategy, making it a memorable piece of card history. Collectors often seek out Unglued cards like Gerrymandering not just for their utility in casual play, but for their role in the evolution of Magic's design philosophy. For investors and hobbyists, the Unglued set represents a fascinating era in trading card game history. These cards are known for their creative mechanics and satirical tone, distinguishing them from standard competitive sets. Gerrymandering, with its specific card number and rarity, serves as a key identifier for completists building an Unglued collection. The card's enduring appeal lies in its clever interaction with game rules, offering a memorable experience that continues to be referenced in community discussions. Whether you are looking to complete your Unglued binder or add a unique piece to your Magic collection, this card stands out for its distinctive design and gameplay impact.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Gerrymandering
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Doug Chaffee
Card Stock
English
{2}{G}
Sorcery
G
Card Text
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Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.










