The 1998 Magic: The Gathering Unglued expansion with Get a Life (Card #4), an Uncommon Instant designed for casual and humorous gameplay.
Get a Life
1998 • Magic: The Gathering • Unglued
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.37 | Guide Estimate | -2.6% | ||
- $0.37
- Source
- Guide Estimate
- Trend
- -2.6%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 11, 2026
Description
The 1998 Unglued expansion redefined collectible trading card games by prioritizing humor and unconventional mechanics over competitive balance. Among these chaotic releases, Get a Life (Card #4) stands out as a quintessential example of this experimental design philosophy. As an Uncommon Instant card, it offers players a strategic yet lighthearted tool for modifying life totals during gameplay. The card’s unique ability allows a target player to swap their life total with that of their teammates, creating memorable and unpredictable moments at the table. Collectors often seek out Unglued cards like Get a Life for their cultural significance in the history of Magic: The Gathering. Released in 1998, this set broke traditional boundaries by introducing silly rules, unusual card types, and non-competitive themes. Get a Life, with its simple mana cost and playful flavor text, encapsulates the spirit of the Unglued series. Its status as Card #4 in the Unglued set makes it a notable piece for enthusiasts tracking the evolution of the game’s design. For investors and hobbyists alike, Unglued cards hold a special place in the market. They represent a bold departure from standard formats, appealing to those who appreciate the game’s creative side. Get a Life remains a favorite among fans for its ease of play and humorous impact. Whether you are building a complete Unglued collection or looking for a standout card to add to your casual deck, this card offers both nostalgic value and gameplay versatility. The Unglued expansion continues to influence modern Magic design, with many of its whimsical ideas eventually finding their way into official sets. Get a Life serves as a reminder of the game’s willingness to experiment and entertain. Its enduring popularity among collectors underscores the appeal of cards that prioritize fun and creativity. As part of the broader Magic: The Gathering universe, this card invites players to explore the lighter side of the hobby.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Get a Life
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Melissa A. Benson
Card Stock
English
{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target player and each of that player's teammates exchange life totals.
Gimme five! (Or whatever you got.)
FAQ
Frequently Asked Questions
What is the card Get a Life in Magic: The Gathering?
Get a Life is an Uncommon Instant card from the 1998 Unglued expansion. It allows a target player to exchange their life total with that of one of their teammates, offering a humorous twist on life manipulation mechanics.
Why is the Unglued expansion significant for collectors?
Unglued was the first unofficial, humorous expansion in Magic: The Gathering, introducing non-competitive themes and silly card designs. It is highly valued by collectors for its historical role in expanding the game's creative boundaries.
How does Get a Life fit into casual Magic gameplay?
Get a Life is designed for casual formats where strategy is secondary to fun. Its ability to swap life totals can dramatically shift the game state, making it a popular choice for social play and tournament-free environments.
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