The 1993 Unlimited Edition Green Ward, a foundational white Aura enchantment from Magic: The Gathering's early print runs.
1993 • Magic: The Gathering • Unlimited Edition
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$1.33 | Guide Estimate | +3.9% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 3, 2026
The Green Ward card, designated as number 21 in the 1993 Unlimited Edition, represents a pivotal moment in the history of Magic: The Gathering. Released during the game's second major print run, this card is part of the 2ED set, which helped solidify the game's expanding universe beyond its initial Alpha release. As an Uncommon rarity, Green Ward was widely distributed, making it accessible to a broad range of collectors while maintaining its status as a core component of early white mana strategies. Functioning as an Enchantment — Aura, the card requires a mana cost of {W} to cast. Its primary effect is to enchant a creature, granting it protection from green. This defensive capability was crucial in the early meta, allowing players to shield their key units from green-based removal spells and effects. The card's design and rules text reflect the straightforward yet powerful mechanics that defined the game's foundational years. Artists like Dan Frazier contributed to the visual identity of these early sets, helping to establish the aesthetic language that players still recognize today. For collectors, the Unlimited Edition Green Ward offers a tangible connection to the formative era of trading card games. Unlike the highly sought-after Alpha printings, Unlimited Edition cards provide a more approachable entry point into vintage Magic collecting. The card's enduring utility in formats like Vintage and Legacy ensures it remains a relevant piece of MTG history. Whether building a comprehensive set of 2ED cards or focusing on specific mana types, this Aura stands as a testament to the strategic depth present in the game's earliest iterations.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Green Ward
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.
FAQ
Green Ward is an Enchantment — Aura card that costs {W} to cast. It is designed to be attached to a creature to grant it protection from green.
When enchanted to a creature, Green Ward grants that creature protection from green. This prevents the creature from being targeted, dealt damage, or enchanted by green sources.
No, Green Ward is part of the Unlimited Edition (2ED), released in 1993. It was not included in the initial Alpha set but is a key part of the game's early expansion history.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.
Tap an image to preview it, or a card’s name to open its page.