The 1998 Magic: The Gathering Urza's Saga card Disorder. This uncommon sorcery targets white creatures and their controllers, featuring artwork by Terese Nielsen.
1998 • Magic: The Gathering • Urza's Saga
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.24 | Guide Estimate | -4% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 4, 2026
The 1998 release Urza's Saga remains a cornerstone of Magic: The Gathering history, introducing powerful artifacts and complex board states that defined the early game. Within this set, card number 181, titled Disorder, serves as a distinct red sorcery designed to disrupt strategies built around white mana. Created by artist Terese Nielsen, the card is categorized as an uncommon rarity, making it accessible for collectors while maintaining its place in the set's ecosystem. Mechanically, Disorder offers a targeted removal option that scales with the opponent's board presence. By requiring a single red mana and one additional mana, it provides a cost-effective way to challenge white-based decks. The effect deals damage to each creature of the white color and to any player controlling such a creature, forcing difficult decisions for opponents who have invested heavily in white-aligned strategies. This dual impact makes it particularly relevant in multiplayer formats where multiple players may control white permanents. Collectors often seek out Urza's Saga cards for their historical significance in shaping the artifact-heavy meta of the late 1990s. Disorder stands out for its straightforward yet potent effect, reflecting the design philosophy of the era where direct interaction was key. For those building a complete set of Urza's Saga, this card represents a crucial piece of the red sorcery suite. Its enduring appeal lies in its utility during gameplay and its role in the broader narrative of Magic's evolution. Whether you are a veteran player returning to the game or a new collector exploring classic expansions, Disorder offers a glimpse into the strategic depth that Magic: The Gathering has maintained for decades. The card's design and functionality continue to resonate with fans who appreciate the foundational mechanics of the trading card game.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Disorder
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Terese Nielsen
Card Stock
English
{1}{R}
Sorcery
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Then, just when the other guys were winnin', the sky threw up." —Jula, goblin raider
FAQ
Disorder requires a total of two mana to cast: one generic mana and one red mana. This makes it a low-cost sorcery that can be played early in the game if you have the appropriate colored mana sources.
Disorder deals two damage to every white creature on the battlefield and to each player who controls at least one white creature. This effect can clear out white-aligned threats and apply pressure to opponents simultaneously.
The artwork for Disorder was created by Terese Nielsen, a prominent illustrator known for her work in the Magic: The Gathering franchise during the late 1990s. Her style contributed significantly to the visual identity of the Urza's Saga set.
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