The 2001 Magic: The Gathering Seventh Edition Disorder card (179★) is a sought-after uncommon star foil sorcery for dedicated collectors.
Disorder
2001 • Magic: The Gathering • Seventh Edition
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Description
The 2001 Magic: The Gathering Seventh Edition Disorder card (179★) represents a distinct collectible for enthusiasts of the Trading Card Game. As an uncommon star foil sorcery, this print treatment offers a unique aesthetic that appeals to set builders and parallel hunters alike. Released as part of the Seventh Edition base set, the card features a mana cost of {1}{R} and deals damage to white creatures and their controllers, making it a recognizable piece of early Magic history. Collectors often seek out star foil variants for their shimmering finish and the specific card number designation, which distinguishes them from standard common, uncommon, or rare foils. The seventh edition release is widely regarded as a foundational product in the Magic: The Gathering ecosystem, providing a standardized rules framework that defined the game for years. This card, identified by number 179★, holds a place in the hearts of those who appreciate the tangible history of the hobby. Whether you are looking to complete a comprehensive Seventh Edition collection or simply add a visually striking foil card to your inventory, the Disorder star foil offers significant collector appeal. Its status as an uncommon in a major base set ensures it remains a relevant and interesting piece for any serious Magic: The Gathering enthusiast.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Disorder
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Glen Angus
Card Stock
English
Foil
{1}{R}
Sorcery
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Fire hurts them almost as much as the chaos that follows. Almost." —The Western Paladin
