Unnerve is a black sorcery card from Magic: The Gathering's 1998 Urza's Saga set. It allows players to force each opponent to discard two cards, making it a staple for control strategies.
Unnerve
1998 • Magic: The Gathering • Urza's Saga
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.15 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $0.15 to $0.15 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$0.15- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $0.15 to $0.15 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Unnerve, designated as card number 162 in the Urza's Saga expansion, is a fundamental black sorcery from Magic: The Gathering. Released in 1998, this card has remained a recognizable piece of the game's early history, offering a straightforward yet powerful effect that disrupts opponents' hands. For collectors of vintage trading card games, Urza's Saga represents a pivotal era where the game's mechanics were being refined and standardized, laying the groundwork for modern competitive play. The card's primary function is to force each opponent to discard two cards. This ability makes it a valuable tool in control-oriented decks, where disrupting an opponent's resources is key to gaining an advantage. While its power level may seem modest compared to later expansions, Unnerve exemplifies the design philosophy of the late 1990s, where spells were often direct and impactful without relying on complex keywords or layered abilities. Collectors often seek out cards like Unnerve for their historical significance within the Magic: The Gathering universe. Whether you are building a vintage collection, completing a set, or simply appreciating the evolution of game design, Unnerve offers a glimpse into the strategic depth that has defined Magic for decades. Its enduring presence in the collector's market highlights the timeless appeal of well-designed cards from this foundational period. By focusing on the identity and context of each card, we help collectors appreciate the nuances of Magic: The Gathering's rich history. Unnerve remains a testament to the strategic elegance of the Urza's Saga expansion, continuing to resonate with both new and veteran players alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Unnerve
Game
Magic: The Gathering
TCG Attributes
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Common
Terese Nielsen
Card Stock
English
{3}{B}
Sorcery
B
Card Text
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Each opponent discards two cards.
"If fear is the only tool you have left, then you'll never control me." —Xantcha, to Gix










