The details of Unnerve, card number 105 from the 2011 Magic: The Gathering Commander release. A key black sorcery for strategic gameplay.
Unnerve
2011 • Magic: The Gathering • Commander
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Description
Unnerve, identified as card number 105, is a staple black sorcery from the 2011 Magic: The Gathering Commander set. Designed for the iconic EDH format, this card allows players to force each opponent to discard two cards, making it a formidable tool for board control. The release is part of the Commander series, which focuses on singleton formats and legendary creatures, offering a distinct experience from standard Constructed play. Collectors appreciate this edition for its historical significance in the evolution of Commander gameplay. The card’s straightforward yet impactful effect makes it a favorite among players looking to disrupt their opponents' strategies. For hobbyists building collections of Magic: The Gathering trading card game cards, Unnerve represents a tangible piece of the game's rich lore and mechanical depth. Its presence in the 2011 Commander release highlights the ongoing innovation in card design that keeps the hobby vibrant. Whether you are a seasoned veteran or a new enthusiast, adding Unnerve to your Magic: The Gathering collection connects you to a broader community of players who value strategic depth and iconic card art. The card remains a relevant and recognizable part of the Commander landscape, continuing to influence deck construction and player interactions decades after its initial print.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Unnerve
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Terese Nielsen
Card Stock
English
{3}{B}
Sorcery
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Each opponent discards two cards.
"If fear is the only tool you have left, then you'll never control me." —Xantcha, to Gix
