The 2003 World Championship Decks Arrogant Wurm, a green uncommon creature featuring Trample and the versatile Madness mechanic.
Arrogant Wurm
2003 • Magic: The Gathering • World Championship Decks
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Description
The 2003 World Championship Decks release from Magic: The Gathering offers a unique glimpse into competitive strategy from that era. This Arrogant Wurm card, identified by number dh120 and set code WC03, is a green uncommon creature that embodies the powerful mana curve typical of World Championship builds. Designed by artist John Avon, this card features a mana cost of {3}{G}{G} and enters the battlefield as a 4/4 threat with Trample, allowing excess combat damage to bypass blockers. Its most distinctive feature is the Madness ability, which allows players to cast it for {2}{G} if discarded, adding strategic flexibility to deck construction. Collectors of Magic: The Gathering trading cards often seek this card to complete their World Championship Decks sets or to appreciate the design philosophy of early 2000s competitive play. The card's rules text highlights the interplay between risk and reward, a core theme in the game's history. For investors and hobbyists, this product represents a tangible piece of Magic's legacy, preserving the mechanical innovations that defined the format during its formative years. The inclusion of this card in the broader catalog allows enthusiasts to trace the evolution of creature design and resource management in the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Arrogant Wurm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
John Avon
Card Stock
English
{3}{G}{G}
Creature — Wurm
4 / 4
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
It's hard to be humble when the whole world is bite-size.
