The 2003 World Championship Decks Phantom Centaur card (dh127sb), an uncommon Magic: The Gathering creature with distinct protective abilities by artist Carl Critchlow.
Phantom Centaur
2003 • Magic: The Gathering • World Championship Decks
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Description
The Phantom Centaur card, identified by set code WC03 and card number dh127sb, originates from the 2003 World Championship Decks expansion produced by Wizards of the Coast. This uncommon Green creature is classified as a Centaur Spirit with a mana cost of {2}{G}{G} and a mana value of four. Designed by Carl Critchlow, the card features a Power/Toughness of 2/0, emphasizing its defensive utility over raw combat strength. Collectors of Magic: The Gathering trading card game cards often appreciate the Phantom Centaur for its unique rules text. The card grants protection from black and prevents damage equal to its +1/+1 counters, making it a strategic piece for players interested in the World Championship Decks format. The card's identity as a Spirit adds a layer of thematic depth to the Centaur subtype, appealing to fans of the game's lore. For those building a collection of World Championship Decks, this card offers a glimpse into the tournament-level strategies of the early 2000s. Its presence in the set highlights the creative design choices made during the WC03 era. Whether you are a dedicated collector of Magic sets or a player looking to understand the game's history, the Phantom Centaur remains a notable entry in the catalog of World Championship Decks.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Phantom Centaur
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Carl Critchlow
Card Stock
English
{2}{G}{G}
Creature — Centaur Spirit
2 / 0
G
Card Text
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Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
