The Hall of Gemstone is a rare World Enchantment from the 1998 World Championship Decks set, offering unique mana manipulation mechanics for Magic: The Gathering collectors.
Hall of Gemstone
1998 • Magic: The Gathering • World Championship Decks
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Description
The Hall of Gemstone (card number bs221sb) stands as a distinctive artifact within the 1998 World Championship Decks expansion, representing a pivotal moment in Magic: The Gathering history. Designed by David A. Cherry, this rare World Enchantment introduces a strategic layer of mana control that defines its legacy among TCG enthusiasts. At the beginning of each player's upkeep, the card allows the selection of a specific color; until the end of that turn, all lands tapped for mana produce only that chosen color. This mechanic fundamentally alters resource management, making it a fascinating subject for collectors studying the game's early strategic evolution. For those building a diverse collection of vintage Magic cards, the Hall of Gemstone offers more than just gameplay utility; it serves as a tangible piece of the World Championship Decks' narrative. As a World-type card, it impacts the entire board state, distinguishing it from standard enchantments. Understanding the mechanics and rarity of cards like this helps collectors appreciate the depth of design that has evolved over decades. Whether you are completing a set of World Championship Decks or focusing on rare artifacts, this card represents a key component of the game's rich heritage.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Hall of Gemstone
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
David A. Cherry
Card Stock
English
{1}{G}{G}
World Enchantment
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
