The 2010 Worldwake expansion card Marsh Threader (WWK-14) is a white Kor Scout creature featuring the Swampwalk evasion ability.
Marsh Threader
2010 • Magic: The Gathering • Worldwake
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$0.07
Description
Marsh Threader (card number 14) from the 2010 Worldwake set is a white Kor Scout creature in the Magic: The Gathering trading card game. This card, illustrated by David Palumbo, introduces a unique evasion mechanic that allows the unit to bypass defensive blocks under specific terrain conditions. The card’s ability, Swampwalk, means it cannot be blocked as long as the defending player controls a Swamp, offering strategic flexibility during gameplay. As a Common rarity card, Marsh Threader serves as a foundational unit for players building white-based decks within the Worldwake era. Its low mana cost of one white mana makes it an accessible option for early-game strategies. Collectors often seek out cards from the Worldwake series to complete their set collections or to explore the intricate world-building and mechanics introduced during this period of Magic history. The card’s straightforward design and functional text box reflect the era’s focus on clear, impactful gameplay interactions. For enthusiasts of Magic: The Gathering, owning cards like Marsh Threader provides a tangible connection to the game’s rich lore and evolving mechanics. Whether you are a seasoned player looking to expand your library or a new collector exploring the game’s vast universe, this card represents a key piece of the Worldwake expansion’s identity.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Marsh Threader
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
David Palumbo
Card Stock
English
{1}{W}
Creature — Kor Scout
2 / 1
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."






