The Refraction Trap from the 2010 Magic: The Gathering Worldwake expansion. Explore the card's identity, mechanics, and place in the set for collectors.
Refraction Trap
2010 • Magic: The Gathering • Worldwake
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Description
Refraction Trap is a white Instant — Trap card from the Worldwake expansion, released by Wizards of the Coast in 2010. Carrying the card number 17 and classified as Uncommon, this card belongs to the WWK set code. It features a mana cost of {3}{W} and a mana value of 4, utilizing white mana to activate its unique trap mechanics. The card offers a strategic option for players by allowing them to pay {W} instead of its full mana cost if an opponent cast a red instant or sorcery spell during the turn. This defensive capability allows the controller to prevent the next 3 damage from a chosen source. If damage is prevented, Refraction Trap deals that much damage to any target, turning defense into offense. For collectors focused on the Magic: The Gathering trading card game, this card represents a specific moment in the Worldwake set's design. The artwork is credited to Zoltan Boros and Gabor Szikszai, whose styles contributed to the visual identity of the 2010 release. Collectors interested in the Worldwake set often track cards like Refraction Trap to complete their collections or to build themed decks that utilize trap mechanics. Understanding the card's identity helps enthusiasts appreciate the depth of the set's strategic options.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Refraction Trap
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Zoltan Boros & Gabor Szikszai
Card Stock
English
{3}{W}
Instant — Trap
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
