The Dreadwurm is a Black Wurm Horror from the 2020 Zendikar Rising expansion, identified as card number 297 in the Magic: The Gathering trading card game.
Dreadwurm
2020 • Magic: The Gathering • Zendikar Rising
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Description
Collectors of Magic: The Gathering often seek out cards from the Zendikar Rising expansion, a 2020 release that reimagined the iconic plane for modern gameplay. The Dreadwurm stands out as a Black creature card, numbered 297 in the standard set. This card features the powerful Landfall mechanic, allowing it to gain indestructible protection whenever a land enters the battlefield under your control. Designed by Anato Finnstark, the card represents a classic horror archetype that appeals to players and collectors who value strategic depth in their collections. For those building their Zendikar Rising collection, this card serves as a foundational piece for decks focused on land-based strategies. Its common rarity makes it accessible for new players while remaining a staple for veteran enthusiasts looking to complete their physical sets. Whether you are focused on completing the Zendikar Rising subset or acquiring staples for competitive play, understanding the mechanics and art of cards like the Dreadwurm enhances the collecting experience. It is a tangible piece of modern TCG history that bridges the gap between strategic gameplay and physical collectibility.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dreadwurm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anato Finnstark
Card Stock
English
{4}{B}
Creature — Wurm Horror
5 / 4
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
