This Magic: The Gathering double-faced card from the 2020 Zendikar Rising expansion features a powerful white sorcery with transformative gameplay potential.
Makindi Stampede // Makindi Mesas
2020 • Magic: The Gathering • Zendikar Rising
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Description
Makindi Stampede // Makindi Mesas represents a distinct mechanical identity within the Magic: The Gathering trading card game, specifically originating from the 2020 Zendikar Rising expansion. Cataloged as card number 26, this uncommon double-faced card offers players a dynamic strategic option that shifts from a potent combat modifier to a strategic land drop. Designed by Tomasz Jedruszek, the card is recognized by the set code ZNR and serves as a key component for decks seeking reliable white mana acceleration and board presence. On its front face, Makindi Stampede functions as a white sorcery with a mana cost of {3}{W}{W}. The card provides a significant tactical advantage by granting creatures you control +2/+2 until the end of turn. This effect allows players to push through blockers or stabilize their board state during critical moments in the game. The mana value of 5 places it in a mid-to-late game window, requiring careful resource management to deploy effectively. When flipped, the card transforms into Makindi Mesas, a legendary land. While the specific rules for the land face are not detailed here, the transformation mechanic allows players to utilize the card's full potential by converting a temporary spell effect into a permanent resource provider. This duality is a hallmark of the Zendikar Rising set, encouraging builders to consider the long-term utility of their spells. Collectors and players alike appreciate this card for its elegant design and versatile gameplay. Whether you are looking to complete a set or enhance your deck's capabilities, Makindi Stampede // Makindi Mesas offers a compelling blend of power and utility.
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Card Details
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Catalog Profile
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Featured Subject
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Game
Magic: The Gathering
TCG Attributes
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Uncommon
Tomasz Jedruszek
Card Stock
English
{3}{W}{W}
Sorcery
W
Card Text
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Creatures you control get +2/+2 until end of turn.
"They say the wind carved out these canyon walls. But the floor was hammered flat by hooves." —Kreq of Sunder Bay








